



I was present during the Avatar Identity panel at SLCC 2011… A panel which received threats from Kalel of the Justice League Unlimited. So… There were “technical” problems. (=_=) Anyway, here’s the video for those who ain’t seen it yet. … Continue reading
Took a peek at the SL forums this morning and spotted a confuzzled dood who’s trying to figure out what kind of bug PE has… (^_^) Well*sigh* Hi, i found a not so nice bug within the equivalence calculation… i’ve … Continue reading
I meant to do a Frigg’n Stuff video on Monday, but, I was still nursing a grumpy new install of Win7. So, there went that morning. (._.) My biggest problem being that my motherboard was discontinued half a year before … Continue reading
The question came up on SLU. Feeling good about what I said, I’m gonna copypasta it here too. =^-^= Nearly all of the mesh objects I’ve made so far yield a fractional PE. While rounded to 1 on their own, … Continue reading
Here’s yet another mesh to replace prior prim work. (^_^) A friend had 3 rounded steps made from 3 cylinder prims. As we were looking into the prim budget of the sim, the curiosity came as to how much we … Continue reading
Mkay, got my butt into early mesh stuff. I remember that I used to say mesh was going to be easier than sculpties and far more efficient. Holyfriggncrapinablender was I right! XD So, early stuff… I wanted to see what … Continue reading