Tag Archives: (^_^)

TL/DR – Chatlog from August 14, 2008 SLCC

I was present during the Avatar Identity panel at SLCC 2011… A panel which received threats from Kalel of the Justice League Unlimited.  So… There were “technical” problems. (=_=) Anyway, here’s the video for those who ain’t seen it yet. … Continue reading

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More Primmy Than Primmy. (^_^)

Took a peek at the SL forums this morning and spotted a confuzzled dood who’s trying to figure out what kind of bug PE has… (^_^) Well*sigh* Hi, i found a not so nice bug within the equivalence calculation… i’ve … Continue reading

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The mornings after. (^_^)

I meant to do a Frigg’n Stuff video on Monday, but, I was still nursing a grumpy new install of Win7.  So, there went that morning.  (._.) My biggest problem being that my motherboard was discontinued half a year before … Continue reading

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Will mesh replace prims? (o.o)

The question came up on SLU.  Feeling good about what I said, I’m gonna copypasta it here too. =^-^= Nearly all of the mesh objects I’ve made so far yield a fractional PE. While rounded to 1 on their own, … Continue reading

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3, 2, 1, 0.75… (^_^)

Here’s yet another mesh to replace prior prim work.  (^_^) A friend had 3 rounded steps made from 3 cylinder prims.  As we were looking into the prim budget of the sim, the curiosity came as to how much we … Continue reading

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Immy gets meshy. (^_^)

Mkay, got my butt into early mesh stuff.  I remember that I used to say mesh was going to be easier than sculpties and far more efficient.  Holyfriggncrapinablender was I right! XD So, early stuff… I wanted to see what … Continue reading

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