Here’s yet another mesh to replace prior prim work. (^_^)
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A friend had 3 rounded steps made from 3 cylinder prims. As we were looking into the prim budget of the sim, the curiosity came as to how much we could reduce it. (^_^)
This is what I plan to do a lot of. Reproduce pre-existing prim builds in order to improve efficiency and save on prim counts. =^-^=
So, what did I achieve here? Well… For one… a PE of 0.75. Just on sheer face count alone combined with 3 LOD models and a hand-made physical form, I made what was once 3 prims less than a prim! XD
Also, like my picket fence, I took advantage of the capabilities of UV mapping to provide surfaces which would take on pre-existing inworld textures just fine. =^-^=
So… Project is a success! (^_^)
I’m sure other mesh builders will feel free to make super-high-detail beasties and epic fine-grain meshes to do things prims and sculpts have never done before. As for me, I’m going to make simple utilitarian items to replace prims with far more efficient items. (^_^)
Gonna munch me some lag! (^_^)y
Oh… Just for the heck of it… Here’s a copy of the Blender project for the steps. =^-^=
Oohhh, objects that are <1 PE? Nice!
Yay for proving the nay-sayers wrong!
When ever someone bitched about the PE of a mesh, the first question I asked was “Is is optimised yet?” =^_^=