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- FriggnImmy Last week was my 10 year Plurk birthday. 4 years ago I alienated everyone. I still look at this site, once a day, every day. I'm still too afraid of people to do anything with it.
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Tag Archives: Blender
Blen-Durrrrr! (o.o)
Okay, so, yeah… It’s been a long time since I said anything here. Stuff kinda happened. Work got really fun lately. Netflix. And I been watching 100 too many Blender tutorial vids. (^_^) I really wish I could get NextGen … Continue reading
Posted in Uncategorized
Tagged (^_^), Blablablabla, Blender, Boinboin, Cycles, Excuse me while I whip this out, Funny how I use all these tags but never categorize anything, Mesh, More tags than words in the post, Ooooh Shiny!, Second Life, Smiley, Tagged by tags, This is how we click on stuff click on stuff click on stuff, What's Immy rambling about this time?, What's this button do?, Youtube
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Bare Minimum Info – Mesh LOD (^_^)
I response to some confusion over LOD levels when uploading mesh, I’m gonna toss together the steps I take for keeping LI and upload costs low. (^_^) To start… ALWAYS start with multiple models. At least 2. For this demo, … Continue reading
More Primmy Than Primmy. (^_^)
Took a peek at the SL forums this morning and spotted a confuzzled dood who’s trying to figure out what kind of bug PE has… (^_^) Well*sigh* Hi, i found a not so nice bug within the equivalence calculation… i’ve … Continue reading
Posted in Uncategorized
Tagged (^_^), Anything you can do I can do shorter!, Blablablabla, Blender, Blogorum, Building, Don't worry I'm from the internet!, Efficiency, Jeebus I know how to ruin a tag cloud don't I?, Mesh, newbie help, Prim Equivelant, Prims, Second Life, Volunteering
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Will mesh replace prims? (o.o)
The question came up on SLU. Feeling good about what I said, I’m gonna copypasta it here too. =^-^= Nearly all of the mesh objects I’ve made so far yield a fractional PE. While rounded to 1 on their own, … Continue reading