


So, the dev dailies revealed a glimpse of what our new v3 experience may be yesterday. It’s not a big ol’ departure, but, the sidebar is pretty much gone. (O.o) Instead, we get a collection of buttons which can be … Continue reading
Just got an update from a friend about Google’s shut down of their free translator API. (^_^) Really, things can stay the same. There is a solution if not many. (^_^) https://jira.secondlife.com/browse/STORM-1577? http://googlecode.blogspot.com/2011/08/paid-version-of-google-translate-api.html You know? That don’t sound so expensive. Surely the … Continue reading
The question came up on SLU. Feeling good about what I said, I’m gonna copypasta it here too. =^-^= Nearly all of the mesh objects I’ve made so far yield a fractional PE. While rounded to 1 on their own, … Continue reading
So, I been at SLCC today. I went to the two mesh panels and heckled as good as I can. Had lunch with a few SL friends who I’ve met in-person for the first time. And sat in while Rod … Continue reading
Here’s yet another mesh to replace prior prim work. (^_^) A friend had 3 rounded steps made from 3 cylinder prims. As we were looking into the prim budget of the sim, the curiosity came as to how much we … Continue reading
Mkay, got my butt into early mesh stuff. I remember that I used to say mesh was going to be easier than sculpties and far more efficient. Holyfriggncrapinablender was I right! XD So, early stuff… I wanted to see what … Continue reading