![dsc03484 dsc03484](http://darkly-cute.com/blog/wp-content/gallery/rl-immy-in-hong-kong/thumbs/thumbs_dsc03484.jpg)
![friggnmoviemaker friggnmoviemaker](http://darkly-cute.com/blog/wp-content/gallery/stuff/thumbs/thumbs_friggnmoviemaker.jpg)
![shot0016 shot0016](http://darkly-cute.com/blog/wp-content/gallery/twinity/thumbs/thumbs_shot0016.jpg)
![RainbowSmileyTight RainbowSmileyTight](http://darkly-cute.com/blog/wp-content/gallery/blender/thumbs/thumbs_RainbowSmileyTight.png)
Okay, come on… (=_=) When Windlight hit, we got version 1.19. (^_^) … I don’t quite remember what 1.20 gave us… (O.o) When we got a major fundamental change in UI along with some new features, we got 2.0. (^_^) … Continue reading
Here’s yet another mesh to replace prior prim work. (^_^) A friend had 3 rounded steps made from 3 cylinder prims. As we were looking into the prim budget of the sim, the curiosity came as to how much we … Continue reading
Mkay, got my butt into early mesh stuff. I remember that I used to say mesh was going to be easier than sculpties and far more efficient. Holyfriggncrapinablender was I right! XD So, early stuff… I wanted to see what … Continue reading