Tag Archives: Blender

Blen-Durrrrr! (o.o)

Okay, so, yeah… It’s been a long time since I said anything here.  Stuff kinda happened.  Work got really fun lately.  Netflix.  And I been watching 100 too many Blender tutorial vids. (^_^) I really wish I could get NextGen … Continue reading

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Bare Minimum Info – Mesh LOD (^_^)

I response to some confusion over LOD levels when uploading mesh, I’m gonna toss together the steps I take for keeping LI and upload costs low. (^_^) To start… ALWAYS start with multiple models.  At least 2.  For this demo, … Continue reading

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More Primmy Than Primmy. (^_^)

Took a peek at the SL forums this morning and spotted a confuzzled dood who’s trying to figure out what kind of bug PE has… (^_^) Well*sigh* Hi, i found a not so nice bug within the equivalence calculation… i’ve … Continue reading

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Will mesh replace prims? (o.o)

The question came up on SLU.  Feeling good about what I said, I’m gonna copypasta it here too. =^-^= Nearly all of the mesh objects I’ve made so far yield a fractional PE. While rounded to 1 on their own, … Continue reading

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