{"id":439,"date":"2011-08-08T10:49:51","date_gmt":"2011-08-08T18:49:51","guid":{"rendered":"http:\/\/darkly-cute.com\/blog\/?p=439"},"modified":"2011-08-08T10:59:31","modified_gmt":"2011-08-08T18:59:31","slug":"3-2-1-0-75-_","status":"publish","type":"post","link":"http:\/\/darkly-cute.com\/blog\/3-2-1-0-75-_\/","title":{"rendered":"3, 2, 1, 0.75&#8230; (^_^)"},"content":{"rendered":"<p>Here&#8217;s yet another mesh to replace prior prim work.\u00a0 (^_^)<\/p>\n<p>no images were found<\/p>\n\n<p>A friend had 3 rounded steps made from 3 cylinder prims.\u00a0 As we were looking into the prim budget of the sim, the curiosity came as to how much we could reduce it.\u00a0 (^_^)<\/p>\n<p>This is what I plan to do a lot of.\u00a0\u00a0 Reproduce pre-existing prim builds in order to improve efficiency and save on prim counts.\u00a0 =^-^=<\/p>\n<p>So, what did I achieve here?\u00a0 Well&#8230; For one&#8230; a PE of 0.75.\u00a0 Just on sheer face count alone combined with 3 LOD models and a hand-made physical form, I made what was once 3 prims less than a prim! XD<\/p>\n<p>Also, like my picket fence, I took advantage of the capabilities of UV mapping to provide surfaces which would take on pre-existing inworld textures just fine.\u00a0 =^-^=<\/p>\n<p>So&#8230; Project is a success! (^_^)<\/p>\n<p>I&#8217;m sure other mesh builders will feel free to make super-high-detail beasties and epic fine-grain meshes to do things prims and sculpts have never done before.\u00a0 As for me, I&#8217;m going to make simple utilitarian items to replace prims with far more efficient items.\u00a0 (^_^)<\/p>\n<p>Gonna munch me some lag! (^_^)y<\/p>\n<p>Oh&#8230; Just for the heck of it&#8230; Here&#8217;s a copy of the Blender project for the steps. =^-^=<\/p>\n<p><a href=\"http:\/\/darkly-cute.com\/RoundSteps.zip\">http:\/\/darkly-cute.com\/RoundSteps.zip<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s yet another mesh to replace prior prim work.\u00a0 (^_^) A friend had 3 rounded steps made from 3 cylinder prims.\u00a0 As we were looking into the prim budget of the sim, the curiosity came as to how much we &hellip; <a href=\"http:\/\/darkly-cute.com\/blog\/3-2-1-0-75-_\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[1],"tags":[104,293,11,66,68,81,247,291,292,3,100],"_links":{"self":[{"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/posts\/439"}],"collection":[{"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/comments?post=439"}],"version-history":[{"count":3,"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/posts\/439\/revisions"}],"predecessor-version":[{"id":441,"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/posts\/439\/revisions\/441"}],"wp:attachment":[{"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/media?parent=439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/categories?post=439"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/darkly-cute.com\/blog\/wp-json\/wp\/v2\/tags?post=439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}