Tag Archives: What’s this solution doing here?

3.2.1 Glorious!!!…? (O.o)

So, the dev dailies revealed a glimpse of what our new v3 experience may be yesterday.  It’s not a big ol’ departure, but, the sidebar is pretty much gone. (O.o) Instead, we get a collection of buttons which can be … Continue reading

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Understanding understanding. (^_^)

Just got an update from a friend about Google’s shut down of their free translator API. (^_^) Really, things can stay the same.  There is a solution if not many. (^_^) https://jira.secondlife.com/browse/STORM-1577? http://googlecode.blogspot.com/2011/08/paid-version-of-google-translate-api.html You know?  That don’t sound so expensive.  Surely the … Continue reading

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Will mesh replace prims? (o.o)

The question came up on SLU.  Feeling good about what I said, I’m gonna copypasta it here too. =^-^= Nearly all of the mesh objects I’ve made so far yield a fractional PE. While rounded to 1 on their own, … Continue reading

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A knowing leader (^_^)

So, I been at SLCC today.  I went to the two mesh panels and heckled as good as I can.  Had lunch with a few SL friends who I’ve met in-person for the first time.  And sat in while Rod … Continue reading

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3, 2, 1, 0.75… (^_^)

Here’s yet another mesh to replace prior prim work.  (^_^) A friend had 3 rounded steps made from 3 cylinder prims.  As we were looking into the prim budget of the sim, the curiosity came as to how much we … Continue reading

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Immy gets meshy. (^_^)

Mkay, got my butt into early mesh stuff.  I remember that I used to say mesh was going to be easier than sculpties and far more efficient.  Holyfriggncrapinablender was I right! XD So, early stuff… I wanted to see what … Continue reading

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